YAAC is more an Asteroids framework than a complete game. While it does include the basic player mechanics (controls, firing & collisions) as well as the asteroids controller code. It's not really tweaked up, It feel's ok, but the player is easily overwhelmed...
Visually, the game uses additive effects on all items combined with buffer depreciation, which gives the trialing effect. Which have become common place in modern 'vector' games.
The objective of the demo is really to help Beta test the PlayBasic V1.64k, as such the code uses a number of new features found only in that update..
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