Play Shape is a simple polygon collision tool for PlayBasic game programmers. It's primary use is for defining the hard areas (collision regions) within your images. Once loaded into your program these can be used with vector level sprite collision.
This initial version of the PlayFont is purely for quickly converting windows bitmap (2bit) and windows true type fonts (8bit) into PlayBasic CRF (Compressed Raster Font) format.
The user simply selects a windows font, then it auto converts it into CRF, and shows it in the main display window. You can change the display message by entering your own message in the input box at the bottom. Just so you can check particular characters. At the moment the tool has no low level editing (ie. individual chr widths ) so there's not too much to it.
PlayPackager is a free tool that will assist PlayBasic developers bundle their game (or tools) into a self extracting executable files, for single file distribution. The packaged application will automatically decompress any media and execute upon being launched by the end user (the player). Allowing the end user to simply run the game without needing to install, or unzip/unrar it.
Features:
Custom Exclusion Lists (by Filename, File Type & Folder)
Is a free tool to assist PlayBasic developers convert/compress
large images into PlayBasic Map and block data. So the user loads their
picture, then the tool runs through and cuts it up into
a set of unique blocks with an tile map. When it's done it saves
that block data out as a bitmap and the tile map as PlayBasic level
Blitz 2 PlayBasic is a simple tool used to translate source codes
written for BlitzBASIC 2D (the Windows version) into PlayBasic styled
syntax.
The conversion engine isn't aiming to produce programs that will
load and run in PlayBasic, rather it just performs a lot of dirty work
that'd you normally have to do manually. If your programs are mostly
logic, then the conversions stand a good chance of being runnable,
but for programs that are bound to behavior of BLITZ, then you'll
need to emulate the hebavior, or rewrite those sections for PlayBasic.
AMOS 2 PlayBasic is a simple tool will load and convert source codes
written for AMOS & AMOS PRO (the Amiga version) into PlayBasic styled
syntax.
The conversion engine supports not only source code, but it'll export binary data within the orignal encoded Amos source files. Such as Pictures/ sprites / Sounds / Music / data and machine code. These are converted into simple bitmap and wave files. There's no music conversion built in, althrough there are tools on will convert Amos modules to common amiga module formats on Aminet.
PlayBasic 2 DLL is a companion tool that will load and convert PlayBasic source code into machine code and output it as a DLL that you can include in your programs.
It's a companion tool to the PlayBasic programming language. The tool converts PlayBasic Source code into machine code DLL's. Allowing the programmer to fully harness the process of their computers cpu.
The tool has been in development for the best part 8 months now so rather than me crudely attempt to paraphrase the blogs, I recommend you read the PlayBasic2DLL blogs and check out some of the examples. ( 1,000,000 Vertex cube - Water Demo - G2D (Open GL Library)