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BlitImageAlphaBlendImages | |
BlitImageAlphaBlendImages ThisImage, Xpos, Ypos, BlendImage, AlphaLevel# | |
Parameters: ThisImage = The Index of the image you wish to draw Xpos = The X coordinate to draw this image Ypos = The Y coordinate to draw this image BlendImage = The index of the image to you wish to Alpha Subtract from the primary image before drawing AlphaLevel# = The amount of blending between the two image. Range from 0 to 1 |
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Returns: NONE | |
BlitImageAlphaBlendImages is most similar to the DrawAlphaImage function, except it has merge processing. What it does, is it takes two images (of the same size) and uses Variable Alpha Blending to blend them together before drawing the resulting blended pixels out. The Pixels are calculated by using the Alpha level parameter. Which controls amount of colour from either image that ends up in the output. The level ranges between 0 to 1, so setting it to 0.5 means we'll get a 50% blend between both. Regardless of blend level though neither source image is modified during the process. To create equivalent functionally, you'd need three images. The two images you wish to draw blended and third to store the temporary blended state. So we'd first copy the src image #1 to image 3, then blend src image 2 onto image 3 and finally draw image 3 to it's destination. The combined processing is not just to save you a few lines of code, it's actually a more optimal way of performing this action. FACTS: * BlitImageAlphaBlendImages is only intend for drawing FX or AFX formatted surfaces. * BlitImageAlphaBlendImages doesn't support mask & alpha channel transparency. |
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Example Source: Download This Example
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Related Info: | BlitImageAlpha50Colour | BlitImageClear | Box | DrawAlphaImage | DrawImage | InkMode : |
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