GetFontChrWidth() gets the width of a character within a bitmap font.
FACTS:
* GetFontChrWidth does not change the physical bitmap size of the character. Only it's spacing when drawn. Allowing some chr's to be thinner than others.
Mini Tutorial:
This example loads the windows true type Arial, and the builds a custom bitmap version of it. In fact this example basically replicates what the MakeBitmapFont command does. But this approaches gives you the control and freedom to build or import your own hand drawn character sets into PB as a custom font.
; -------------------------------------------------------- ; For This example, were going to build a PB Bitmap font ; from the Windows Arial font as an example. Normally you'd ; load a set of pre-drawn characters in and import those... ; -------------------------------------------------------- ; Load the Windows True Type Font Ariel (50 point) LoadFont "Ariel",2,50,1 SetFont 2 ; Set the Width + Height of oru custom font ChrWIdth=48 ChrHeight=48 MyBitMapFont=NewBitmapFont(ChrWidth,ChrHeight) ; Manually Create the characters of our bitmap font For lp=Asc(" ") To Asc("z") ; Draw a random shade box for each chr's backdrop ShadeBox xpos+0,0,xpos+Chrwidth,Ypos+ChrHeight,255,RndRGB(),0,lp ; Draw the character and it's shadow Ink RGB(32,32,32) CenterText xpos+(chrwidth/2)-2,ypos-2,Chr$(lp) Ink RGB(64,64,64) CenterText xpos+(chrwidth/2)-1,ypos-1,Chr$(lp) Ink RGB(200,240,255) CenterText xpos+(chrwidth/2),ypos,Chr$(lp) ; This the section of screen at position 0x,0y for ; This character in My BitMapFont GetFontChr MyBitMapFont,lp,0,0 ; Double the Characters Width FontChrWidth MyBitMapFont, lp, GetFontChrWidth(MyBitmapFont,lp)*2 Next ; Clear the Screen Cls RGB(0,0,0) ; Tell PB to use the newly created bitmap font SetFont MyBitmapFont ; Calc the screen center cw=GetScreenWidth()/2 ch=GetScreenHeight()/2 ; Display PLayBasic in the center of the screen CenterText cw,ch-(chrheight/2),">> Hello <<" ; refresh the screen and wait for a key press Sync WaitKey |
This example would output.
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