; include the frame sheet animation library #Include "FrameSheetAnims" ; The file name of the example frame sheet we're going ; to load Filename$=ProgramDir$()+"Help/Commands/Media/Animations/explosions.png" ; Load the Frame sheet FrameSheet=LoadFrameSheet(Filename$,64,64,RGB(0,0,0)) ; Let's create two Animations using our loaded frame sheet ; create anim#1, this anim will Anim1=NewAnim(FrameSheet,1) ; create Anim#2, this anim will use a slower frame rate Anim2=NewAnim(FrameSheet,5) ; Limit the programs speed to 60 fps (or there abouts) SetFPS 60 ; Run This section of code, untila key is pressed Repeat ; Clear The Screen Cls RGB(0,0,0) ; Display the current frame this animation is at Ypos=100 DrawAnim Anim1,400,Ypos,true ShowAnimInfo(Anim1,100,Ypos) ; Display the current frame this animation is at Ypos=400 DrawAnim Anim2,400,Ypos,true ShowAnimInfo(Anim2,100,Ypos) ; show the screen to the user and wait for a key press Sync ; If no key is pressed, jump back to the repeat ; run this section of code again. Until ScanCode()<>0 ; Delete the Animations DeleteAnim Anim1 DeleteAnim Anim2 ; Delete the Frame Sheet DeleteFrameSheet FrameSheet ; End This program End ; This Sub displays some basic info about the anim Psub ShowAnimInfo(ThisANim,Xpos,Ypos) If GetAnimStatus(ThisANim) th=20 Text Xpos,ypos," Frame:"+Str$(GetAnimPos(ThisAnim)) Ypos+=th Text Xpos,ypos,"Frame Rate:"+Str$(GetAnimFrameRate(ThisAnim)) Ypos+=th Text Xpos,ypos,"Anim Method:"+Str$(GetAnimMethod(ThisAnim)) Ypos+=th Text Xpos,ypos," Anim Image:"+Str$(GetAnimImage(ThisAnim)) Ypos+=th Text Xpos,ypos,"Frame Sheet:"+Str$(GetAnimFrameSheet(ThisAnim)) Ypos+=th EndIf EndPsub |