The RightKey() function with return the state of RIGHT ARROW key on your keyboard.
Since the Arrows keys are commonly used as game controls, these keys have their own special commands. Purely to make things easier to remember.
If the key is being pressed this function will return a value of 1 (True), however if it's not being pressed, it will return a zero.
FACTS:
* None
Mini Tutorial #1:
This example shows how to read the four arrow keys.
Do Cls RGB(0,0,0) ; Display the Status of the UP,DOWN LEFT & RIGHT ; Arrow keys Print "Up Arrow Key State:"+Str$(UpKey()) Print "Right Arrow Key State:"+Str$(RightKey()) Print "Down Arrow Key State:"+Str$(DownKey()) Print "Left Arrow Key State:"+Str$(LeftKey()) ; Display the Screen and wait for the user to press a key Sync Loop |
Mini Tutorial #2:
This example shows how to use arrow keys to control a character. In this case the character is a "circle", but the same basic logic applies to controlling a sprites or an image.
; Make the Variable XPOS = to the screen width divided by ; two. So it should be in the center of the screen XPOS = GetScreenWidth()/2 ; Make the Variable YPOS = to the screen width divided by ; two. So it should be in the center of the screen YPOS = GetScreenHeight()/2 ; Set the SPEED value to how fast the object should move Speed=5 Do ; Clear the Screen to BLACK (rgb(0,0,0) Cls RGB(0,0,0) ; If the User Presses the LEFT arrow, SUB speed ; from the XPOS variable If LeftKey()=1 Then Xpos=Xpos-Speed ; If the User Presses the RIGHTarrow, ADD speed ; to the XPOS variable If RightKey()=1 Then Xpos=Xpos+Speed ; If the User Presses the UP arrow, SUB speed ; from the YPOS variable If UpKey()=1 Then Ypos=Ypos-Speed ; If the User Presses the DOWN arrow, ADD speed ; to the YPOS variable If DownKey()=1 Then Ypos=Ypos+Speed ; Draw a Circle to represent the character your controlling Circle Xpos,Ypos,25,1 ; Display the Screen and loop back to the DO statement Sync Loop |
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