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ClearLevel | ||
ClearLevel MapIndex, LevelIndex, TileIndex | ||
Parameters: MapIndex = The Index Identifier of the Map you wish to alter this level within. LevelIndex = The index of the level you wish to resize. TileIndex = The Index of the Gfx tile that your wish to fill this level with |
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Returns: NONE | ||
ClearLevel will fill an enitre level with a particular tile. FACTS: * None Mini Tutorial: This example shows how to first create a Map & Level. Then while displaying the the level the mouse position (much like a sprite) it uses ClearLevel to randomly change then Tiles in this level.
This example would output.
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Related Info: | PeekLevelTile | PokeLevelTile | ResizeLevel : |
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