; ----------------------------------------------------- ; --------->> SET UP <<------------ ; ----------------------------------------------------- SetFPS 75 ; create the random map from some circles Map,Level=Build_Random_Map(32,32) ; make a backdrop picture BackDrop=NewImage(800,600) RenderToImage Backdrop c1=RndRGB() c2=RndRGB() ShadeBox 0,0,800,600,c1,c1,c2,c2 RenderToScreen ; create a camera to view the scene with Cam=NewCamera() CameraCls Cam,off ; ----------------------------------------------------- ; --------->> MAIN LOOP OF PROGRAM <<------------ ; ----------------------------------------------------- Do ; Get the camera current position CamX=GetCameraX(cam) CamY=GetCameraY(cam) ; Get the mouse position MX=MouseX()+CamX MY=MouseY()+CamY ; tell PB to capture the following drawing commands CaptureToScene ; clear the scene buffer so it's empty ClsScene ; set the capture depth of the next item to a depth of ; 100 units CaptureDepth 100 DrawImage BackDrop,CamX,CamY,false ; draw the map level CaptureDepth 50 DrawMap map,Level,0,0 ; Check Point to Map For Collision Collision=PointHitMapPixels(Map,Level,MX,my) ; Gte the colour and message if it hot or not If Collision Message$="Hit" Col=$ff0000 CaptureDepth 20 CircleC MX,MY,5,true,Col Else Message$="Missed" Col=$ffffff EndIf CaptureDepth 10 DotC MX,MY,Col ; draw the scene with this camera DrawCamera cam ; check if the ENTER key was pressed If EnterKey() ; If so, toggle Debug mode on the map MapDebug Map,1-GetMapDebug(Map) FlushKeys EndIf ; check if the users wanted to move the camera If LeftKey() Then MoveCamera Cam,-2,0 If RightKey() Then MoveCamera Cam,2,0 If UpKey() Then MoveCamera Cam,0,-2 If DownKey() Then MoveCamera Cam,0,2 SetCursor 0,0 Ink $ffffff Print "PointHitMapPixels" Print Message$ Sync Loop ; ----------------------------------------------------- ; ------------->> Build Random Map Scene <<------------ ; ----------------------------------------------------- Function Build_Random_Map(BlockWidth,BlockHeight) BackdropColour=$008f00 screen=NewFXImage(2400,1600) RenderToImage screen Cls BackdropColour CircleC 800,400,400,true,$8f8f8f CircleC 1700,400,400,true,$0f8faf For lp=0 To 150 EllipseC Rnd(2400),Rnd(1600),RndRange(50,150),RndRange(10,50),true, BackdropColour Next Map=NewMap(50) ; Create 1024 FX BLocks for this map CreateMapGFX Map,BlockWidth,BlockHeight,1024,BackdropColour,2 BlocksX=GetSurfaceWidth()/BlockWidth BlocksY=GetSurfaceHeight()/BlockWidth Level=NewLevel(Map,BlocksX,BlocksY) LevelTransparent Map,Level,0 GetMapBlk Map,Tile,0,0 Tile=1 For ylp=0 To GetLevelHeight(map,level)-1 Ypos=ylp*BlockHeight If Ypos+BlockHeight<=GetSurfaceHeight() For xlp=0 To GetLevelWidth(map,level)-1 Xpos=xlp*BlockWidth GetMapBlk Map,Tile,Xpos,ypos If GetMapBlockTransparent(Map,Tile)>-1 PokeLevelTile Map,Level,xlp,ylp,tile tile++ EndIf If Tile=>GetMapBlocks(Map) Then ExitFor ylp Next EndIf Next RenderToScreen EndFunction Map,Level |