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PokeBankByte | ||
PokeBankByte BankNumber, AddressOffset, ByteValue | ||
Parameters: BankNumber = The Index Identifier of the bank that you wish to poke AddressOffset = The Address where you want to write this data to within the bank ByteValue = The value you wish to store in this memory bank at the above address offset |
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Returns: NONE | ||
PokeBankByte will poke (write) an 8bit integer byte value into a memory bank. FACTS: * Byte can only represent a numeric range from 0 to 255 * Byte values are NOT signed. * Bytes contain 8 Bits. * Two Bytes are the same width as a 16bit Word. * Four Bytes are the same width as a 32bit Integer. Mini Tutorial: This simple example Create a bank, pokes some byte values into and then peek and display them.
This example would output.
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Related Info: | byte | CreateBank | dim | NewBank | PeekBankByte | PeekBankFloat | PeekBankInt | PeekBankString | PeekBankWord | pointer | PokeBankFloat | PokeBankInt | PokeBankString | PokeBankWord : |
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