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This is a small collection of mostly game example source codes. These source codes are made available to help PlayBasic programmers kick start their game programming journey.
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Found #2 items in Fps category by Kevin Picone
Selective (Tile Based) Refreshing
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By: Kevin Picone Added: October 1st, 2008
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Category: All, Fps, Tutorial,Maps
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This is a quick example of a dirty rectangle style refresh using a tile map. The example allows you to render a 'static' backdrop page with a bunch of the sprites moving over it. The primary objective of such approaches is to reduce the cost per pixel.
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