This is a small collection of mostly game example source codes. These source codes are made available to help PlayBasic programmers kick start their game programming journey.
Looking for more source code / tutorials & media, then remember to visit the PlayBasic Resource board on our forums.
This example was original written at the start of 2006. It was originally developed using PlayBasic V1.20 (or so) and apart from a few parameters changes. The code is virtually the same.
The demo was originally written as a proof of concept of sorts. While there's no game to speak of, the demo does show some methods that you can use to render perspective textured mapped scenes. Even in good old PlayBasic.
[INDENT]Thesius XIII is one of the more recent example games and is shipped as part of the PlayBasic package. The game is an unofficial follow up to a game I wrote on the Amiga called Thesius XII.
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This demo is based upon the original 2D platformer example from the PlayBasic example pack, the only difference is that this version projects the 2D scene into 3D space. This lets the player view the 2D game in a 3D space.
This is a fairly simple example of how you could set up a street fighter/mortal combat styled fighting game. The demo doesn't include any combat, just the player movement and a perspective camera so the scene has depth.
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