This is a small collection of mostly game example source codes. These source codes are made available to help PlayBasic programmers kick start their game programming journey.
Looking for more source code / tutorials & media, then remember to visit the PlayBasic Resource board on our forums.
This example creates a layered infinitely scrollable star field using shapes. The star field can move/wrap in all 8 directions, much like you'd see in Asteroids arcade style games.. Here we're using Shapes to batch render dots, rather than trying to brute force them individually
This example is simple tron/snake styled game where the players must control the dot without it crossing over the trail it leaves behind. The version of the game uses line intersection to suss out the potential collisions, rather than the normal map/pixel method.
This example is for of the CleverCoder challenge #19. The challenge was to create a space invader styles game, but limited the number of aliens to one.
The code is bit long that need be really, as the code draws simple polygons to shape to represent the Alien / Player & Bullets. The polygons are then merged to shapes for collision detection between the various character types. I've tried to divide everything into groups of functions to separate everything as much as possible. Which in turn creates a little extra code, but is less error prone in longer projects.
I've included two versions of the code, one is for the users using PlayBasic V1.63 Learning Edition, the other is for V1.64 retail users. The V1.64 version just takes advantage of some of the new compiler and graphics features found in retail editions, such as math operators and VSync support.
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