EXAMPLE SOURCE CODE



 Meta Balls - Light Blobs

By: Kevin Picone Added: April 22nd, 2016

Category: All,Demos,Videos,Effects,Alpha Blending

Meta Balls - Light Blobs

This example recreates a popular demo effect known as meta balls/blobs. The scene is calculated by working out the amount of energy that each pixel receives from the surround 'blobs' or lights. The more lights the more work each pixel has to be do.

So if you did all the work (calc the distance etc) in the inner most loops, you’d get a pretty heavy per pixel calculation. Such a loop would run slowly even in assembly/machine code. So what we need to do is come up with some ways we can simplify the inner loop to get the cost per pixel down as much as possible.

Video:



Related Links:

- Get Source Code
- A Crash Course In BASIC program Optimization






Release Type: The source code & tutorials found on this site are released as license ware for PlayBasic Users. No Person or Company may redistribute any file (tutorial / source code or media files) from this site, without explicit written permission.


 

 
     
 
       

(c) Copyright 2002 / 2024 Kevin Picone , UnderwareDesign.com  - Privacy Policy   Site: V0.99a [Alpha]