Perspective Platformer Demo (Using Perspective Sprites)
This is the standard platform demo from way back converted to use PB1.71c's perspective sprite rendering. Which is a feature of PB1.7x editions of PlayBasic. Perspective rendering has various rotation modes. In this one (perspective 2D), it will render the sprite scene down the z axis. So the camera can zoom in/out and spin on the Z axis but not on the X/Y axis. There's other rotation modes (i.e. full 3D) but this one is a lot simpler for 2D game scenes (no axis flipping! ) and therefore a lot more plug and play friendly!
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Video
This is a little 30second video capture (3.4 meg - DivX5.1) of the perspective platformer demo running in PB1.71. The demo includes 7 backdrop layers, particles, pixel perfect collision, alpha overlays etc All drawn from a top down perspective.
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