PlayBasic TUTORIALS


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Found #2 items in Comparisons category by Kevin Picone


 Operators and Compisons

By: Kevin Picone Added: October 9th, 2022

Category: All,Getting Started,Comparisons

This question came in recently.. So here's a quick response on the subject. You can find more on the PlayBasic Help files (online link bellow)

What are ">=, >, <, <=, == , !=" all these and why would they need to get used?"

Most of those are comparison operators. So we use them to compare the terms on either side of the operator.

>= compare if the LEFT term is Bigger than or equal to the RIGHT term

<= compare if the LEFT term is Less than or equal to the RIGHT term

> compare if the LEFT term is Bigger than the RIGHT term

< compare if the LEFT term is Less than the RIGHT term

== compare if the LEFT term is equal to the RIGHT term

!= compare if the LEFT term is NOT EQUAL to the RIGHT term

So in regards to why we would use them; well whenever we need to check if two terms are numerically the same (Equal too) or similar or even not equal we can use the appropriate operator to do the comparison for us which will then return a boolean result of TRUE(1) or FALSE(0).. back to us.

Read more about Comparisons and Operators in our Help Files
COMPARISONS TUTORIAL OPERATORS TUTORIAL




 PlayBasic Tutorial: Into to IF / Then and IF / ENDIF statements

By: Kevin Picone Added: March 21st, 2017

Category: All,Comparisons,If,Learn To Code,Beginner

PlayBasic Tutorial: Into to IF / Then and IF / ENDIF statements ( 2017/03/21)

    This #tutorial walks the new coder through the IF / THEN and IF / ENDIF statement pairs which are used to selectively execute sections of the code, based upon the result of the comparison operators. IF statements actually allow changes in execution control, so they act upon the comparison, but it's just easier to think of them as part of the comparisons landscape when learning programming.

#coding #learntocode #programming #basic #makegames #howto #programmer #code



PlayBasic Code:
	Setfps 20

	Do
		Cls rgb(20,30,40)

		;
		Mx = MouseX()
		My = MouseY()

		Circle Mx,My,40,true

		print Mx
		print My


		box 500,300,600,400,false

		if (Mx > 500) and  (Mx < 600) and  My >300 and My<400
						print "Mouse is within zone"
		endif

		Sync
	loop


COMMANDS USED: SETFPS | CLS | RGB | MOUSEX | MOUSEY | CIRCLE | PRINT | BOX | AND | SYNC |






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