I have completed a short 3D demo showing the 3D capabilities of classic PlayBasic
I used the 3d engine 'Vertex Objects' lib file to calc the screen co-oords. I am using vers PlayBasic 1.63w
The demo is simple. Just try to reach a specific location by reading your current co-ordinates and do this within 4 minutes.
It can be done but it might take a few tries.
The controls are simple.
Arrow up-forward
Arrow down - back
Arrow L/R - Turn L/R
Mouse - Look all around (There's no limitation on camera axis so you can get disoriented)
Any problems, let me know. There are some annoying graphic anomilies I am aware of.
1 - The odd Vertex will end up in the middle of the screen looking like laser fire (but it's not)
2 - Some flicker with elevated blocks as you up move up steps
3 - I am running on an Asus G1s with an Intel core 2 duo T7500 @ 2.2Ghz and I am getting up to 18 Fps but It will choke up
at bit and drop to as low as 8 for a brief moment.
That's it
Kman1011 3D engine Demo From 2009
I found this capture of Kaman1011's 3D demo on an old external HD that was (as far i remember) never uploaded on the channel, so here it is 10 years later for all of your PlayBasic nostalgia