|
GetSpriteWorldImpact |
State = GetSpriteWorldImpact(SpriteIndex) |
Parameters: SpriteIndex = The Index of the sprite you wish to query |
Returns: State = The sprites collision state with the world (0= no collision, 1 = Hit world) |
The GetSpriteWorldImpact function returns if the sprite had a collision with the world when it was last moved. FACTS: * GetSpriteWorldImpact only returns if the sprite hit the world, nothing else. * Sprite has to set to Sliding/World collision mode . (See: SpriteCollisionMode |
Related Info: | SpriteCollision | SpriteCollisionMode | SpriteCollisionWorld | SpriteHitWorld : |
|
|||||||||||||||||||||||||||||||||||||||
(c) Copyright 2002 - 2024 - Kevin Picone - PlayBASIC.com |