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What's News in the PlayBasic world ? - Find out here.
PlayBasic V1.41 BETA Released
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By: Kevin Picone Added: June 16th, 2006
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Category: All
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PlayBasic V1.41 BETA (Retail Compiler Only Beta) - (Avail for Registered Users ONLY)
PB 1.41 has the pixels modes embedded into SpriteHit + SpriteOverlap. So you can set a sprite to pixel mode (collision mode 6) and just continue on. Detection can also occur between mixtures of modes. So a rotated collision mode(1) can impact on a pixel mode(6), or a shape(3) can hit on pixel sprite(6) and vice versa.
Pixel level collisions always assume were comparing either two transparent images or a solid vector region to a transparent image. Obviously, since there's no masking, you can't determine what's hard and whats soft in the image. So if the sprite is solid, this will make every pixel hard. ie. a solid rectangle.
Download
Download Betas @ UnderwareDesign Forums
History
Read the PB1.39 to PB1.41 new command/features
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