This is the 8th look at writing a tool that can handle most syntax level conversions from Blitz BASIC into PlayBasic compatible syntax.
In this episode we take a quick look at the results of the optimization pass applies to the freshly converted BlitzBASIC code. In this video; the code is set up to perform the optimization pass upon pressing the enter key. We test various source codes from one with than less than a hundred lines through to the Xlnt GUI source code which is over 8500 lines and it barely impacts the frame rate.