This is a small collection of mostly game example source codes. These source codes are made available to help PlayBasic programmers kick start their game programming journey.
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This example shows how the scene and camera controls in PlayBasic can be used to create (the illusion of) an infinite scrolling worlds, that wrap on the X axis. It works by processing all gfx into the common scene buffer first. Then we work out what sections of the world we can see, set the camera & screen view port area and draw that segment. If the segment was thinner than the screen with, we draw the neighboring another segment and so on. While the demo is only set up to handle wrapping on the X axis, the same method will work on the Y axis, plus any combinations thereof. But that's an experiment for the reader
The demo also includes some basic flying objects. Objects are special case, by that i mean, if an object is intersecting a boundary edge of the world space, we need to draw a refection of this objects gfx to the other side of the world. This will ensure the illusion is seamless.
The idea with this snippet was to create an infinite scrolling (cough) landscape (cough) and have a ship fly along and blast and bomb it. So that's about all it does. But it looks pretty enough. Have Fun !
A brand new demo of the famous Amiga game, Shadow Of The Beast. This demo gives you limited control over the Beast and allows you to play across the full first level of the game (minus any enemies) - a total of over 2 minutes from one side to the other!
This is not intended to be a complete game, and I have no intention of making it so or developing it further (although I had originally intended to put a scrolling message in the black border at the bottom).
This is also not intended to be an exact remake of the original level, rather an interpretation of it.
This is a more advanced platform game collision example. The example makes use the PB's built in world collision support. The example supports for things like sloped floors, falling, jumping and wall collision. Could be tweaked into a game engine. But that's for the 'user' Have fun !
This is rather nice platform/shooter (with nice weapons + even roaming alien AI) written by a first time game programmer.
The code was tested PlayBasic v1.62 / 1.63 (was originally written in PB1.33)
This game example developed a few years ago now by an old member Tracy. Being his first game (his first program ever apparently) the game built from a combination of various tidbits that come with PlayBasic and lots of good old fashion fun and enthusiasm. Which has certainly transpired into a fun game demo.
The interesting thing about this demo is that contains a bunch of sprite effects and as some really rather interesting weapons for the player. You've no doubt seen the backdrop art before (the demo was originally built off the 2d platformer demo that comes with PlayBasic) , and most of the sprites are ripped unfortunately. It's kind of bizarre as the player has different characters for different animations. Walking is guy in a overcoat, flying it's a dragon..
Anyway, Feel Free to be the next link in the chain and this code further !
This demo is based upon the original 2D platformer example from the PlayBasic example pack, the only difference is that this version projects the 2D scene into 3D space. This lets the player view the 2D game in a 3D space.
This is a loose remake of Xenon 2000 scrolling environments, which is a game the bitmap brothers made for magazine series. While the artwork is mostly from that example, all of the code is PlayBasic. The focus of the demo wasn't to make a vertical shoot'em up, but to demonstrate how multi player co-op could achieved.
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