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Partition Shape Collision
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By: Kevin Picone Added: April 2nd, 2006
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Category: All,Collision,Shapes
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This example is basically an asteroids frame work. While it doesn't play a full game of asteroids, it's set up to demonstrate a method of partitioning the games world space to help eliminate unnecessary collision checks. In this case shape intersections.
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Release Type:
The source code & tutorials found on this site are released as license ware for PlayBasic Users. No Person or Company may redistribute any file (tutorial / source code or media files) from this site, without explicit written permission.
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