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GouraudTri | |
GouraudTri x1, y1, rgb1, x2, y2, rgb2, y3, y3, rgb3 | |
Parameters: x1 = X coordinate of point 1 y1 = Y coordinate of point 1 rgb1 = The RGB colour of point 1 x2 = X coordinate of point 2 y2 = Y coordinate of point 2 rgb2 = The RGB colour of point 2 y3 = X coordinate of point 3 y3 = Y coordinate of point 3 rgb3 = The RGB colour of point 3 |
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Returns: NONE | |
GouraudTri draws a gouraud shaded (filled) triangle to the current surface. FACTS: * GouraudTri will render to the current surface, except when the user has either CaptureToScene, or CaptureToWorld activated. In either situation the drawing request will be added to the scene or world queues. Mini Tutorial: This example draws a single gouraud shaded filled triangle to the screen.
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Related Info: | GouraudQuad | GouraudStripH | GouraudStripV | Quad | QuadC | TextureQuad | TextureStripH | TextureStripV | TextureTri | Tri | TriC : |
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