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ShadeBox | |
ShadeBox X1, Y1, X2, Y2, TopLeftColour, TopRightColour, BotRightColour, BotLeftColour | |
Parameters: X1 = The top left hand X coordinate of the box Y1 = The top left hand Y coordinate of the box X2 = The bottom right hand X coordinate of the box Y2 = The bottom right hand Y coordinate of the box TopLeftColour = The colour of the TOP LEFT hand corner of the box TopRightColour = The colour of the TOP RIGHT hand corner of the box BotRightColour = The colour of the BOTTOM RIGHT hand corner of this box BotLeftColour = The colour of the BOTTOM LEFT hand corner of this box |
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Returns: NONE | |
ShadeBox draws a shaded filled rectangle to the current surface. The user specifies (in clock wise order) that colours of the four corners of the box. These colours will be gouraud shaded together, Allowing us to draw nice smooth shaded areas. FACTS: * ShadeBox can only respond to some InkModes. * GouraudTri & GouraudQuad are the polygon equivalents of ShadeBox * ShadeBox will render to the current surface, except when the user has either CaptureToScene, or CaptureToWorld activated. In either situation the drawing request will be added to the scene or world queues. * ShadeBox outside of the current surfaces size or viewport will be clipped to the area. Mini Tutorial: Draw some random Shaded boxes on the screen.
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Related Info: | Box | GouraudQuad | GouraudTri | InkMode | Quad | TextureQuad : |
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