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GetIntersectX# | |
Xpos# = GetIntersectX#(PointIndex) | |
Parameters: PointIndex = The index of intersection point you wish to read |
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Returns: Xpos# = The X coordinate |
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The GetIntersectX# functions returns the X coordinate of a previous intersection calculation. FACTS: * None Mini Tutorial: This example shows how to detect an intersection (between a ray and a circle), then display the intersection point and normal.
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Related Info: | CirclesIntersect | GetIntersectY# | GetNormalX# | GetNormalY# | LineIntersectCircle | PointIntersectCircle | RayHitSprite | SpriteCollisionMode : |
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