|
GetNormalY# | |
NormalY# = GetNormalY#(PointIndex) | |
Parameters: PointIndex = The index of intersection point you wish to read |
|
Returns: NormalY# = The Y component of the normal vector |
|
The GetNormalY# functions returns the Y component of the normal vector from a previous intersection calculation. FACTS: * None Mini Tutorial: This example shows how to detect an intersection (between a ray and a circle), then display the intersection point and normal.
|
Related Info: | CirclesIntersect | GetIntersectX# | GetIntersectY# | GetNormalX# | LineIntersectCircle | PointIntersectCircle | RayHitSprite | SpriteCollisionMode : |
|
|||||||||||||||||||||||||||||||||||||||
(c) Copyright 2002 - 2024 - Kevin Picone - PlayBASIC.com |