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SpriteLocalInt | ||
SpriteLocalInt SpriteNumber, Offset, IntegerValue | ||
Parameters: SpriteNumber = The Index of the sprite you wish to attach the data to Offset = The offset address to place this data IntegerValue = The value to wish to write |
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Returns: NONE | ||
SpriteLocalInt writes a Integer value (32bit) into a sprites local data bank. FACTS: * Integer Values are 3bit, so they require 4 bytes of memory to store them * See CreateSpriteLocals Mini Tutorial: This example creates and deletes a local data bank from a sprite.
This example wouldoutput something like this.
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