PlayBasic Tutorial: From Arrays To Types (Intro To Types) - (2018-06-12)
This tutorial picks up where the previous variables to arrays tutorial left off, in that it takes the array code, demos that code then we set about converting the parallel array approach shown in the previous tutorial and we build a structure (TYPE) to hold each characters properties. Once the type has been defined that includes all the required properties, we then define a typed array that will house the collection of characters. Later in the video take a look at using typed lists also. So if your struggling with types this could be a good place to start.
Example #1 - Converting the Parallel Arrays To Typed Array
PlayBasic Code:
Setfps20
Number_Of_Characters =50type tCharacter
Xpos#
Ypos#
Xspeed#
Yspeed#
Colour
Size
endtypedim Characters(Number_Of_Characters)as tCharacter
for lp =1to Number_Of_Characters
; Allocate a newe tCharacter and place it's handle; into the Character(lp) array / container at this position
Characters(lp)=new tCharacter
Characters(lp).Xpos =rnd(800)
Characters(lp).Ypos =rnd(600)
Characters(lp).Size =rndrange(16,50)
Characters(lp).Xspeed =rndrange(-5, 5)
Characters(lp).Yspeed =rndrange(-5,5)
Characters(lp).Colour =rndrgb()next//-------------------------------------------------------//---[ MAIN LOOP ]---------------------------------------//-------------------------------------------------------doClsrgb(0,400,20)for lp =1to Number_Of_Characters
Radius = Characters(lp).Size
x#=Characters(lp).Xpos
y#=Characters(lp).Ypos
circlec X#,Y#,Radius,true,Characters(lp).Colour
x# =wrapvalue(x# + Characters(lp).Xspeed , -Radius, 800+ Radius)
y# =wrapvalue(y# + Characters(lp).Yspeed , -Radius, 600+ Radius)
Characters(lp).xpos= x#
Characters(lp).ypos= y#
nextSyncloop